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DEATHRUN_META-BOY (alpha 1)

fWKwPkc.png

6UHghLz.png

h3vigVf.png

GlmzsPJ.png

Mu80tYA.png

Slot CT : 28

Slot TT: 4

FPs: 101

Link descarga: (En Beta 1 Subo link de descarga)

---------------------------------------------------------------------------------

Adelante vista desde arriba

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33AUGM1.png

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hlcsg v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude Ultimate_Textures_papa.wad -wadinclude submerged.wad -wadinclude hospital2wadxdam.wad -wadinclude wheatley.wad -wadinclude orange_temp.wad "C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\nuevomapa2019\nvmp19.map"-low -wadautodetect -cliptype simple 
Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude Ultimate_Textures_papa.wad -wadinclude submerged.wad -wadinclude hospital2wadxdam.wad -wadinclude wheatley.wad -wadinclude orange_temp.wad "C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\nuevomapa2019\nvmp19.map"
Entering C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\nuevomapa2019\nvmp19.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clip hull type        [  simple ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.100 ] [   0.100 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[Ultimate_Textures_papa.wad]
[submerged.wad]
[hospital2wadxdam.wad]
[wheatley.wad]
[orange_temp.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.04 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.11 seconds)

Including Wadfile: \program files (x86)\v. hammer editor 3.5 + batch (esp) sheriff\vhlt\zhlt.wad
 - Contains 3 used textures, 25.00 percent of map (13 textures in wad)
Including Wadfile: \users\damian rebolledo\desktop\miscosasdemapping\wheatley.wad
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (348972 bytes): 'FOUNDRYBRICKS_3'
 - Warning: Larger than expected texture (196652 bytes): 'MOD_LABFLOOR_D3'
 - Warning: Larger than expected texture (196652 bytes): 'MOD_LABFLOOR_D4'
 - Warning: Larger than expected texture (261932 bytes): 'MOD_LABWALLB_HI'
 - Contains 2 used textures, 16.67 percent of map (311 textures in wad)
Including Wadfile: \users\damian rebolledo\desktop\miscosasdemapping\orange_temp.wad
 - Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'
 - Contains 7 used textures, 58.33 percent of map (20 textures in wad)

Texture usage is at 0.48 mb (of 4.00 mb MAX)
0.22 seconds elapsed

-----   END   hlcsg -----

hlbsp v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlbsp.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\nuevomapa2019\nvmp19.map"-low 
Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlbsp.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\nuevomapa2019\nvmp19.map"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 204 (0.01 seconds)
BSP generation successful, writing portal file 'C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\nuevomapa2019\nvmp19.prt'
SolidBSP [hull 1] 199 (0.01 seconds)
SolidBSP [hull 2] 186 (0.00 seconds)
SolidBSP [hull 3] 199 (0.01 seconds)
0.15 seconds elapsed

-----   END   hlbsp -----

hlvis v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlvis.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\nuevomapa2019\nvmp19.map"-low -full 
Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlvis.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\nuevomapa2019\nvmp19.map"
 111 portalleafs
 227 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (0.01 seconds)
LeafThread:
 (0.05 seconds)
average leafs visible: 25
g_visdatasize:1903  compressed from 1554
0.07 seconds elapsed

-----   END   hlvis -----

hlrad v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlrad.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\nuevomapa2019\nvmp19.map"-low -bounce 3 
Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlrad.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\nuevomapa2019\nvmp19.map"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [               Low ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 3 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.100 ] [             0.100 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
bounce scale         [             0.150 ] [             0.150 ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]

749 faces
Create Patches : 4016 base patches
0 opaque models
0 opaque faces
54838 square feet [7896685.00 square inches]
8 direct lights

BuildFacelights:
 (5.48 seconds)
visibility matrix   :   1.0 megs
BuildVisLeafs:
 (0.39 seconds)
MakeScales:
 (0.19 seconds)
Transfer Lists :     1004328 :    1.00M transfers
       Indices :      473516 :  462.42k bytes
          Data :     2017527 :    1.92M bytes
Bounce 1 GatherLight:
 (0.04 seconds)
Bounce 2 GatherLight:
 (0.04 seconds)
Bounce 3 GatherLight:
 (0.04 seconds)
FinalLightFace:
 (0.14 seconds)
6.65 seconds elapsed

-----   END   hlrad -----

 

Editado por xDam'
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