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DEATHRUN_HOSPITAL 1 (FIX)


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mQ1sBrW.pngDEATHRUN_HOSPITALmQ1sBrW.png

1(fix)

 

Traído desde el 2014 al 2019 Deathrun_Hospital (FIX) (5 años) 😱

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Respetando el creado en un mínimo lapso de tan sólo 23Hs (Fix en 16Hs) en el año 2014 (Fix 05/03/2019) con un gran mapper como lo fue alguna vez "VoDKa

Me he tomado el tiempo de re-crearlo por Nostalgia y aprecio a un viejo mapa mío.

Hospital, más allá de ser un mapa sin testeo previo (hoy pre-testeado), fue un mapa muy popular a nivel mundial con un reconocimiento grandioso a nivel global con

una puntuación de 8.2 de 10 estrellas, vídeos en youtube, runnings e historias al respecto con total intriga a los secretos que siempre ocultó (y ocultará)

m643t9U.png

 

X6EnsSu.png 

Siempre recordando a NGamers.net

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Traído al 2019

oDbwYL0.png

Plataforma para el Timer

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Con una nueva cara en su totalidad 

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Sin olvidar sus seKretoZ

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Slot TT: 4

 

Slot CT: 28

 

FPS: +100

 

Dificultad: Medio/Fácil

 

AirAccelerate: 10 & 100

 

Texturas adheridas

Spoiler

hlcsg v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude Ultimate_Textures_papa.wad -wadinclude submerged.wad -wadinclude hospital2wadxdam.wad -wadinclude wheatley.wad -wadinclude orange_temp.wad -wadinclude penguinparty.wad "C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"-low -wadautodetect -cliptype simple 
Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude Ultimate_Textures_papa.wad -wadinclude submerged.wad -wadinclude hospital2wadxdam.wad -wadinclude wheatley.wad -wadinclude orange_temp.wad -wadinclude penguinparty.wad "C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"
Entering C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clip hull type        [  simple ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.100 ] [   0.100 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[Ultimate_Textures_papa.wad]
[submerged.wad]
[hospital2wadxdam.wad]
[wheatley.wad]
[orange_temp.wad]
[penguinparty.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (1.90 seconds)
SetModelCenters:
 (0.01 seconds)
CSGBrush:
 (1.05 seconds)

Including Wadfile: \program files (x86)\v. hammer editor 3.5 + batch (esp) sheriff\vhlt\zhlt.wad
 - Contains 4 used textures, 5.80 percent of map (13 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cstrike.wad
 - Contains 1 used texture, 1.45 percent of map (123 textures in wad)
Including Wadfile: \users\damian rebolledo\desktop\miscosasdemapping\hospital2wadxdam.wad
 - Contains 12 used textures, 17.39 percent of map (16 textures in wad)
Including Wadfile: \users\damian rebolledo\desktop\miscosasdemapping\submerged.wad
 - Contains 13 used textures, 18.84 percent of map (169 textures in wad)
Including Wadfile: \users\damian rebolledo\desktop\miscosasdemapping\ultimate_textures_papa.wad
 - Warning: Larger than expected texture (348972 bytes): '{BAM_TREES01'
 - Warning: Larger than expected texture (348972 bytes): '{BAM_TREES02'
 - Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'
 - Warning: Larger than expected texture (348972 bytes): '{BAM_TREES04'
 - Contains 34 used textures, 49.28 percent of map (612 textures in wad)
Including Wadfile: \users\damian rebolledo\desktop\miscosasdemapping\wheatley.wad
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (348972 bytes): 'FOUNDRYBRICKS_3'
 - Warning: Larger than expected texture (196652 bytes): 'MOD_LABFLOOR_D3'
 - Warning: Larger than expected texture (196652 bytes): 'MOD_LABFLOOR_D4'
 - Warning: Larger than expected texture (261932 bytes): 'MOD_LABWALLB_HI'
 - Contains 5 used textures, 7.25 percent of map (311 textures in wad)

Texture usage is at 3.99 mb (of 4.00 mb MAX)
3.26 seconds elapsed

-----   END   hlcsg -----

hlbsp v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlbsp.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"-low 
Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlbsp.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3571 (0.87 seconds)
BSP generation successful, writing portal file 'C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2393 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2176 (0.18 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2896 (0.46 seconds)
4.34 seconds elapsed

-----   END   hlbsp -----

hlvis v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlvis.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"-low -full 
Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlvis.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"
2100 portalleafs
6663 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (6.80 seconds)
LeafThread:
 (230.59 seconds)
Warning: Leaf portals saw into leaf
    Problem at portal between leaves 521 and 535:
       (3138.662 -356.591 -832.000)
    (3136.483 -354.775 -832.000)
    (3136.485 -354.772 -831.988)
    (3167.836 -375.109 -817.586)
    (3165.990 -374.355 -819.539)

Warning: Leaf portals saw into leaf
    Problem at portal between leaves 1527 and 1545:
       (-1047.602 -56.034 -567.426)
    (-1048.000 -55.001 -567.000)
    (-1048.660 -53.349 -566.316)
    (-1087.714 -68.970 -566.316)

average leafs visible: 187
g_visdatasize:181357  compressed from 552300
237.61 seconds elapsed [3m 57s]

-----   END   hlvis -----

hlrad v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlrad.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"-low -bounce 3 
Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlrad.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [               Low ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 3 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.100 ] [             0.100 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
bounce scale         [             0.150 ] [             0.150 ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]

8478 faces
Create Patches : 42239 base patches
0 opaque models
0 opaque faces
347637 square feet [50059792.00 square inches]
42 direct lights

BuildFacelights:
 (21.82 seconds)
visibility matrix   : 106.3 megs
BuildVisLeafs:
 (65.10 seconds)
MakeScales:
 (70.68 seconds)
Transfer Lists :    37261818 :   37.26M transfers
       Indices :    17308776 :   16.51M bytes
          Data :    74639019 :   71.18M bytes
Bounce 1 GatherLight:
 (1.70 seconds)
Bounce 2 GatherLight:
 (2.19 seconds)
Bounce 3 GatherLight:
 (1.70 seconds)
FinalLightFace:
 (1.18 seconds)
165.30 seconds elapsed [2m 45s]

-----   END   hlrad -----

DESCARGA

Gracias BetaTester; @rodr1k & @Jiren03Pa

Gracias @puchy' por quitar el mapa para poder fixearlo

By: xDam'

Editado por xDam'
  • Me gusta 4
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